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General discussion about Access Virus Discussion about Virus A, B, C and TI.

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  #1  
Old 17.01.2009, 05:40 PM
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Quote:
Originally Posted by sawtooth View Post
I never really understood what analog boost was. I assume it's basically an eq with a little distortion. It's pretty subtle, but I use the bass one on bass patches and it boosts the low end.
see thats what I don't get about them if I want to EQ a patch, I will either use EQ in logic or use the EQ's in the virus.

the characters stuff seems kind of pointless overall.

someone please tell me what its good for?


all of the other effects have pretty obvious functions

I'm not trying to knock access, I mean its a great idea, and obviously we are on the Virus forum here, I fucking love my polar.

I'm just trying to get the most out of it
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  #2  
Old 18.01.2009, 11:40 AM
Talos Talos is offline
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Quote:
Originally Posted by Joey View Post
the characters stuff seems kind of pointless overall.

someone please tell me what its good for?


I fucking love my polar.
I'm just trying to get the most out of it
To me it seemed pretty self explanatory, but I registered here just to clarify for you guys.
If you didnt read the documentation, shame on you, how can you be so in love with your instrument and not bother reading the supplied info?

Quote:
Quote from Addendum - Characters
"Use the Characters section to apply subtle changes to the sound of the Filters, Oscillators and the character of the nonlinearities and distortions throughout the instrument"
I believe the old analogue boost did more than just EQ warmth, it added some instability to the machine as in an Analogue instrument, these new algorithms certainly do.

It's subtle but I have already gone through a lot of my patches applying the fitting characters, and it really adds.. well.. Character.

I dont know, but it sounds like some of the algorithms (bass and lead) seem to shift the spectra slightly, to accentuate the sound.

Last edited by Talos : 18.01.2009 at 11:51 AM.
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Old 18.01.2009, 03:06 PM
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i am curious about it too, and i wonder if it changes things like:
-tuning of oscillators
-responsiveness of envelopes (minimoogs have a ms peak hold that makes them punchy)
-stability of "vca"... older synths never make the same sound twice.


if not, well, i just gave access some ideas!
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Old 18.01.2009, 03:34 PM
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Quote:
Originally Posted by Talos View Post
To me it seemed pretty self explanatory, but I registered here just to clarify for you guys.
If you didnt read the documentation, shame on you, how can you be so in love with your instrument and not bother reading the supplied info?

I believe the old analogue boost did more than just EQ warmth, it added some instability to the machine as in an Analogue instrument, these new algorithms certainly do.

It's subtle but I have already gone through a lot of my patches applying the fitting characters, and it really adds.. well.. Character.

I dont know, but it sounds like some of the algorithms (bass and lead) seem to shift the spectra slightly, to accentuate the sound.

Theres a difference between making the oscillator pitch slightly unstable by introducing slop, such as on the DSI synths, and changing the overall character of a patch.

I can make pitch unstable by applying a slow pitch lfo and achieve the same effect.

Shifting the spectra, what exactly do you mean, how does it work?

I'm asking for a clear description of how these work, rather than some vagueness.

The manual's description is vague as hell.

'use the characters to apply subtle changes to the sound of the filters, oscillators, and the character of the nonlinearities and distortions throughout the instrument'

If it said "this makes oscillator pitch slightly unstable, changes filter resonance to sound more like a moog, and overdrives the VCA", then I would have some idea what it does, but all it describes there is some kind of glorified EQ
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Old 19.01.2009, 08:06 PM
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The characters update was one of the ones that I found particularly exciting. I too would like to know which classics the presets are emulating.

If it is Moog / MS20 & Juno that's great but please add an Oberheim!
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Old 21.01.2009, 02:13 AM
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My guess is that Access won't announce which synths are being emulated, or whatever it is it's doing. It's probably for the best... otherwise people are probably more inclined to think to themselves "I want a <insert synth name> sound, so I'll just turn up this "amount" knob, and it sounds awesome just like a <insert previously inserted synth name>... instead of actually just using their ears to decide if the effect is actually doing something they find aesthetically pleasing.
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Old 21.01.2009, 08:21 PM
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Quote:
Originally Posted by markorbit View Post
The characters update was one of the ones that I found particularly exciting. I too would like to know which classics the presets are emulating.

If it is Moog / MS20 & Juno that's great but please add an Oberheim!
which one? xpander?

marc
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Old 21.01.2009, 08:54 PM
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yes please.
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  #9  
Old 23.01.2009, 08:10 PM
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Quote:
Originally Posted by marc View Post
which one? xpander?

marc
I was thinking more along the lines of the SEM Marc. The sound in my head is from those big Oberheim Four and Eight voice beasts circa Dave Greenfield (Stranglers 1979/80/81).

However, I do like the main OB Xpander sound used in Sasha's Xpander track a lot aswell. I kind of suspect the existing TI wouldn't have any problems with that type of sound already.
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Old 09.04.2009, 03:10 PM
lotus-eater lotus-eater is offline
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SEM would be fine. It's pretty huge sounding. Xpander is a gorgeous synth, but most of what makes it so special is the crazy filter options and mod routing.

So how are people getting on with the character models? I don't have a virus ti yet, but these are pretty interesting to me. I think Access should provide some more info about them, and a proper high-res demo, so those who have decent monitors can get the full effect.
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