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Sound designing Discussion about sound designing with the Virus series synths. Share patches and your knowledge or ask questions.

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  #11  
Old 22.07.2003, 07:48 PM
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You had them listed b4...where r u having problems...that scale u listed b4 didnt work?


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Old 22.07.2003, 08:04 PM
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Quote:
Originally Posted by Blank
You had them listed b4...where r u having problems...that scale u listed b4 didnt work?
No it didn't. It was too obvious to work.

Another theory says that when you have lots of base frequency multiples (110, 220, 330, 440, etc.) removing some of the multiples from the middle causes that effect.
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Old 14.09.2003, 04:31 AM
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I am familiar with this effect as a result of playing the guitar. The only reason the two notes sound different in that test is because of the scale between them....I have written a song that has a guitar part that goes, for example, G2 F2 E2 D2 G1 (where all of these are played as power chords with an octave doubler). Since a guitar doesn't go low enough to play the last power chord, I just repeat the first one, but in the song it sounds lower than the preceding four chords. Also, this only works with the octave-doubler, if I just play single notes or two-note power chords, the last G doesn't sound an octave lower....
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Old 14.09.2003, 04:37 AM
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You can probably mimick this with the Virus with pitch modulation and distortion. I would think with a minimal pitch modulation of 3Hz or so, (where you can hear the same note 'sing' to itself) and a good bit of distortion, and double the note played with an octave. Maybe even throw in a fifth in the mix for good measure....

Hope this post isn't completely obscure......
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Old 14.09.2003, 11:21 AM
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I tried to make this sound again and now it worked!

Just set Osc1 to -48, Osc2 to 0 and Osc3 to +48. Then set LFO1 Osc1 and Osc2 modulation to -60 with slow saw waveform. Add lots of reverb/delay and voil?!

Edit: The reason why it didn't work last time is that last time I used too narrow frequency range (-24, 0, +24).
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