General discussion about Access Virus Discussion about Virus A, B, C and TI. |

17.05.2013, 05:35 AM
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Well if they really have only one programmer, that's part of the problem right there. That would just mean Kemper is a greedy asshat, as much money as he makes per synth and he can't afford to staff better than this?
Is that confirmed true or speculation about only one guy handling all aspects of code? If true it would also be confirmation of what I said recently about Virus integration not working being a resource allocation problem, just a much more basic problem than I originally imagined (i.e. not even quite a resource *allocation* problem, but one of just not having proper resources at all).
What you said is why I find it so hard to bring myself to do it (buying a new Virus). But I thought most folks were reporting better luck with integration lately, so I thought it improved?
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17.05.2013, 06:01 AM
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All I know is there have been no updates to the new OS5 since january which brought a whole new bunch of problems with it with only a few enhancements to the previous OS & that took over a year to deliver. If there is only one guy working on it, it's at the weekends.
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17.05.2013, 02:12 PM
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If i could harness my gtx570 along with the i72600k and my 16gb of ram, i would be a happy happy man.
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17.05.2013, 02:31 PM
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Try the reverb download Tweak posted. I'm going to try it soon, possibly this weekend. I remember it crashing on me a few years ago with an error, but its been patched many times since then and that was inside FLStudio, a DAW that not everyone tests their plugs-in for.
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19.05.2013, 04:41 AM
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Quote:
Originally Posted by MBTC
Try the reverb download Tweak posted. I'm going to try it soon, possibly this weekend. I remember it crashing on me a few years ago with an error, but its been patched many times since then and that was inside FLStudio, a DAW that not everyone tests their plugs-in for.
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I'll have a look see - gotta admit im pretty happy with QL Spaces atm for simple convolution verbs. And now at work I am learning to use this - and god damn it sounds good...
http://www.bricasti.com/m7.html
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20.05.2013, 09:17 PM
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Quote:
Originally Posted by feedingear
I'll have a look see - gotta admit im pretty happy with QL Spaces atm for simple convolution verbs. And now at work I am learning to use this - and god damn it sounds good...
http://www.bricasti.com/m7.html
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Jeez I hope so, those things don't come cheap! Totally jealous!
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17.05.2013, 02:36 PM
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Here's the other reverb plug-in I tried. It is NVidia-only though:
http://www.liquidsonics.com/home.htm
Supposedly also Nebula 3 Pro, which is a multi-effect plug-in, has CUDA (NVidia) support:
http://www.acustica-audio.com
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17.05.2013, 05:26 PM
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I want a synthesizer that can make full use of my graphics card! Make it 20 times more powerful then Diva! 
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17.05.2013, 05:33 PM
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I don't see why someone hasn't yet, honestly. Maybe they're worried about building technology that's dependent upon a sole chip vendor like NVidia, but in concept its not too different than something like powercore, only way more advantageous for them since NVidia GPUs are already so prevalent. A lot of people have them and don't even realize it.
The rig I'm typing this on right now has a gtx690 with 4GB of memory on the card! That's more than a lot of folks laptops have for primary RAM!  Talk about an under-utilized hardware resource. Nuts that there isn't more audio stuff available for it.
On the other hand, we could be using our GPUs to mine Bitcoins, ultimately putting cash in our pocket for frivolous expenditures like overpriced synth hardware 
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17.05.2013, 11:16 PM
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Another thing I failed to mention was oversampling. Higher sample rates prevents aliasing and the so called artifacts noticeable more in high frequencies, but that's also more demanding on the cpu. It's become common to have an option for the amount of oversampling we want to use in software synthesizers, and virtual analogues also include that in their detailed specs. That's also another feature that requires a lot of processing power. The technology is there and it's easy to implement, I think, but isn't pushed to its limits because the developers have to compromise between quality and cpu hit. So as our processors got better, we get a better taste of what can be done with software. The other feature I find to be particularly cpu intensive is unisson. Then there's always multiplying all of this by playing many voices at once, of course.
Read somewhere that our gpus are still working on 32 bit and that 64 would be ideal for high end audio applications. Again, can't even approach if this is true or not.
But do you think it would be possible to have a real high end synthesizer, multi-timbral, with a very high internal sample rate, state of the art filters and all of that running from our graphics card?
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