Mmmm...if you can do the regular sidechaining, then all you have to do to get the drum kick track to be inaudible is to mute it in the sequencer track. Create a double, and mute that one instead of the actual drum track.
If your kickdrum sound is coming from an instrument track i.e. a sampler or synth, then you have to first send that sound to a bus track, and then use the sidechain signal from the bus track. Very important.
If you just use an audio track for the kickdrum sound you can skip this part.
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