I can fully believe not all audio applications lend themselves to parallelism, but considering the amount of polygon rendering that can be passed between multiple GPU threads with insanely low latency, I have to believe there are at least some audio applications that could be handled very effectively using CUDA.
Thanks for posting his message for him, but if he can't be bothered to register (I don't own a Virus at the moment either, BTW), then I'd say there's not much value in a drive-by post like that unless he wants to stick around and discuss exactly what is different about them, and what kind of math needs to be done in audio that GPUs are not good at. I would certainly listen.
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