I'll give it a shot tomorrow (to tired today). But my guess is: you should pick the sawtooth wave on the oscilator section, then select the ramp wave on the LFO, set it do modulate osc1 pitch. Then set the LFO to maximum rate (speed) and adjust the amount. You can try to use the assign on the LFO1 to also modulate the osc1 pitch down at the same time, so that it jumps more. Then try to find a good combination between those parameters (the amounts) and the osc1 semitone. After that, you should try and fatten it up with the sub osc set to triangle wave. You should be getting there by now. But it doesn't sound as gritty yet. Set the FM all the way and find a good balance between the Osc 1 and 2 semitones - it gives you the metalic touch. Try the RingMod also and add some filter distortion, maybe the rectifier (just guessing). The filter should be either highpass (my best guess) or bandpass, with a fair amount of resonance to make it scream. I will not mention the fx section, but chorus with a fast to middle rate and short decay time seems reasonable. Try setting random as a source in the mod matrix, and set it to destinations like oscilator 2 pitch (the modulator), lforate, arp note lenght... When you play with the arp then, each note has different random values, but they are rythmic and synced up thanks to the arp. But I'd probably save some instances and cut them down and arrange them.
And you can also trigger the sound even more by setting the arp clock to 1/64, note lenght to max, for example. Or setting the second LFO to channel volume with a square wave, to create a real fast stacatto effect.
Enjoy your Psy Productions! Cheers
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