You would think that would be the case but it isn't. I have lfo1 set to 1/8 clock with the FilterGain at +40, but it kicks in instantly no matter where i set the filter attack envelope. I wonder why it wouldn't just have a fade in setting like lfo3. So in the end, what i was after is a quick way to fade in the filter gain on lfo1. i think the only way to do it is in the mod matrix, using the source as the filtenv and dest as lfo1->fltgn and using the filter env knobs as you said. I was trying to avoid this to get an extra mod out of the matrix, out of the patch I made - it's cool thanks anyway for the reply ;]
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