Quote:
Originally Posted by hatembr
u already explained this to me Juho, but to say the truth, i didn't getit!
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The modmatrix velocity
adds the cutoff by the amount of velocity.
Edit: This means that velocity at 0 doesn't do anything to the sound.
Quote:
how did you find that formula ?
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Range in modmatrix is 64 per direction. That's why you have to double the value.
For example setting cutoff on 0 and adding a modwheel to control the cutoff by +64 you'll notice that the mod wheel opens the filter conpletely, which means that the cutoff has changed from 0 to 128.