Filtering out the Source/Oscilator, to have pure Effects
Title sounds weirrd I guess, but I give some examples.
If you press a tone, you hear the tone. If you have effects configurd like e.g. delay or reverb, you hear the tone and the delay or reverb. What I want is, that I only hear or filter everything out except the effects of a sound/tone, not the original tone that was played. Here an example, which is a hard and loud punch of a tone (with hard attack) with a strong and long reverb. But I don't want the hard and loud punch not in the result. Like a shot with a gun in the forest, but you hear only the reverb of it. As far as I understood, this is not possible. Or are there possibilities in separating the original tone (created by the oscilators and the filter envelope), and the additional effects on it, by some special routing/mixing. If the original tone was short enough, it can at least be achieved, by recording it, and cut the punch out of the recording. |
set osc balance to -100% (to only hear osc1) and osc volume to -64
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Increase delay/reverb wetness to 100%, you'll just hear pure effects on the input without hearing the actual input.
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Thanks charonme and Timo,
I will play around with that! |
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