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MATRIX
Why did the designer waste 6 LEDS and 3 buttons for the MATRIX section?.
These LEDS tells me nothing, only that slot 3 is assigned to something and slot 6 is Off, so what??? . Isn't it enough with the DISPLAY data? Maybe I don't understand the point yet :? |
the matrix' UI looks more impressive this way
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Surely knowing what is on and what is off is better than having no idea and trapsing through menus, LEDs are the cheapest way of doing it.
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And 3 buttons to scroll between the slot parameters, the DESTINATION buttons is the same as the PARAMETERS buttons :? It had been more usefull with buttons for "Arp Hold", and "ARP Lock" :idea: |
What would have been exceptionally useful is if the matrix LEDS tracks the mods like the LFO/Input LEDS do.
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I only said it is useful to know they are on. Admittedly it could be more useful, but how are they supposed to show which of the hundreds of paramaters are affected?
I still think the LED's aren't useless. |
I think my TI has enough LED's to play a pretty good game of pacman on.
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If the slot are routet (is on) it could have a week light ( like those in the effect section), and when a slot is in use (triggered) it could light brighter. |
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I hooked up my mod matrix to my Lite Brite to get around this problem, works great!
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How - external sysex tool?
I dont remember an desitination that can do that, or is a sysex patch hex edit job? I really want to hook up input follower (filter env) to something visible. |
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