Quote:
Originally Posted by LivePsy
(Post 286607)
Mono, how do you cope in hardware not being able to pull out your 29th compressor like you can in Reason? :) More seriously, how do you get hardware to sound so 'pro' without the sidechaining and eqing you can do in software? I'm leaning towards hardware, but its tough to ignore so much control in software.
B
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This is the main thing I miss when working with hardware. Not the being able to save a whole track (including all patches/settings) as a self contained file, or work on dozens of different tracks at the same time, or even the portability, all of which seem to be common things pros cite as the reason for moving from hardware to software. Unless you're super rich, even if if you have a fairly well equipped studio, you probably don't have several of the same bit of equipment. I like the SH-101, but if I want two different sounds out of it, I can't just open another instance, I need to get one just right, record all the takes of all the different notes on it, record and save that, then change to the other part. If I then want to go back and tweak the first sound, or change the melody on it a bit, I can't. Don't even get me started on recording chords this way. ;)
Same goes for FX units. Say I want to use an RE-201 for a bit of reverb on a snare, some tiny delay on a hh and a big long booming echo on a chord. This means recording all 3 parts seperately and takes about half an hour before I'm happy with it. And as described, I can't then go back and tweak any of the previous parts, if I don't like them, or they don't fit with the new bits, I have to redo them from scratch. Doing the same thing in software takes me under a minute and I can keep altering it after I've done it indefinately.
This means it's vastly slower to work with hardware, the way I make music. At the moment, I am trying to overcome this to some degree by "sketching" tracks in software, then recreating them on hardware for better sound quality and more of an ability to play/improvise around the tracks. I am also going to look at a new mixers with lots of fx send/returns and a switched patch panel to at least increase the speed of this sort of routing (even if it'll never be as fast as software).
One great advantage I've found though is that I finish tracks a lot quicker; when you're forced to either abandon the track or press on with it as it is, with something less than perfect, you often opt for the later. In software, you can just keep on going back and tweaking it indefinately and get a bit caught up in perfectionism that doesn't really matter/come across when you listen to the track a week later.
I was talking to a mate about this a few weeks back and he pointed out that to a certain extent, we'd been spoilt. I started with software (albeit in the early days, when it was quite crude) so always took its strong points for granted. The people who started with hardware and were used to working with old "one patch at a time" synths must have really been blown away once software got good.